Here’s how WoW Battle for Azeroth’s Warfront mode will work

Event Details

  • Warfronts are the big latest features in World of Warcraft: Battle for Azeroth. But since these were first mentioned at BlizzCon 2017, there’s been some confusion to what they actually are and exactly how they’ll work. While we don’t have every detail about the gameplay of such massive scale battles, game director Ion Hazzikostas gave us some system level information throughout a visit to Blizzard Entertainment the other day.

    Warfronts are 20-player PvE missions that mimic a real-time strategy game, drawing serious inspiration from Warcraft 3. But instead of managing the peons and infantry, each player-controlled character provides a hero would, leading the charge and swinging the battle as part of your faction’s favor.

    The first these Warfronts are going to be Stromgarde Keep in the Arathi Highlands, an existing Vanilla WoW zone. The mission will rotate between Alliance and Horde. The example we had arrived given was that the Alliance would begin holding Stromgarde if the expansion launched. After Horde players completed enough resources thus to their faction leaders, they might launch a Warfront.

    Over the subsequent week or so, Horde players would then have the capacity to jump in to the activity and reap the rewards. Once the Warfront ended, the Horde will be victorious inside their conquest and contain the zone. When the Alliance players gathered enough war supplies, much like the Horde did, they might launch a counter Warfront, which could also be designed for about a week.

    Hazzikostas managed to make it clear that launching a Warfront is really as good as winning one. Because the activity is PvE and never PvP, there's no failure state. In some ways, this technique seems nearly the same as the Broken Shore buildings in patch 7.2 of World of Warcraft: Legion. Players would gather supplies and turn them in build a specific building. Each building could have different activities and bonuses, but would only are a few days before being destroyed. There would then become a cooldown period before it may be built again.

    It appears that the zone will trade faction hands once a week or two, even though it isn’t entirely clear what which means. Hazzikostas managed to make it sound like the team remains trying to evaluate which the rewards are for Warfronts as well as for holding the zones. One suggestion was faction-only World Quests as zone for the time you secure the area.

    There continues to be much that may be unknown about Warfronts, but everything should certainly be a little more clear whenever they go up for testing on Battle for Azeroth’s alpha in some weeks. Either way, players won’t ought to wait long to test Warfronts by themselves when Battle for Azeroth releases on
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